Music Software In 2001 - A Massive Step From 'Stretch And Pitch' To 'Cut And Paste'

The Olden Days: circa 1996

It was only a few years ago when my sample sourcing colleague would turn up with a pile of cassettes and vinyl ready to make a tune using an AKAI sampler and an Atari ST. The first thing I would do is to try and establish the main rhythmic part, which invariably contained some sort of tuned item such as a bass line and then sample it, loop it and try and work out the tempo and key of that sample. Of course it would never be at the tempo we wanted so wed tune it up or down to get the effect we were after, but then it would be in a different key entirely so Id sit there with a calculator working how far to timestretch the original sample to get the tune into the desired key. The situation becomes even more tedious when you add other samples where you either have to do the same again or set it up so you could edit the sample whilst auditioning it with your bass and drums. We would literally spend an entire weekend looping round the same 8 bars trying to get a dozen or so samples to just sound OK together. I knew there had to be a better way

ACID Today

ACID PRO 3.0 is the latest version of Sonic Foundrys multi-award winning loop based music creation software that allows the user to create original, royalty-free music with a simple click, paint, and play interface. Over the years, Acid Pro has evolved into a mature program with a wide range of features. This latest version is especially attractive for video and multimedia producers. The new video track, with its associated scoring tools, lets you sync your multiple audio tracks to video. Using the video track as your guide, you can change the tempo of the audio (without changing its pitch) or time-stretch it, in order to line up the audio with the exact frame of your video. While Acid Pro is limited to just one video track, its superior audio features, including DirectX plug-ins, loop-creation tools, and loop-editing tools, make it an excellent environment for merging audio with a work-in-progress video. If you need additional video tracks, you can import your Acid tracks directly into Sonic Foundry's Video Vegas.

In Use

If you're familiar with other time-grid software programs, such as Adobe Premiere or Macromedia Flash, you should feel right at home with Acid. On a basic level, it's as easy as finding an audio loop and pasting it into one of the audio tracks. You use only one loop per track, so adding a musical phrase is as simple as grabbing the drawing tool, moving the cursor to the point where you want the loop to begin, pressing the left mouse button, moving the cursor forward and releasing the mouse button where you want the musical phrase to end. Because the program keeps all the loops in the same musical key, maintains a consistent tempo and starts and stops each loop at the exact beginning and end of the measure, you don't have to mess about pushing samples about on the timeline. This takes away nearly all the tedious activities that I just mentioned.

You can download royalty free samples at any time by hitting the Get Media button and downloading sound packs from the web. Although this is a good easy way to get started and learn ACID, if you dont source your own samples then your tunes may well sound like everyone elses. ACID is such a doddle to use that I think you should spend more time sourcing and editing your samples as you will spend less time throwing them altogether when you are ready to compose your tune. ACID treats mp3 samples just the same as wavs.

Once you have the rough mix of your tune together you can then start playing with effects, panning etc. which are done with software plug-in effects. These work well and can be edited in real time and can be downloaded from the internet.

Beatmapper and Chopper

Other useful features include a Beatmapper remixing tool that helps you add beats, combine musical loops with existing audio files, overlay samples and add tempo information to longer audio files. In fact the Beatmapper Wizard automatically kicks in if you try to import any samples longer than 30 seconds. It works well, detecting the first downbeat and then testing the rest of the track for rhythmic accuracy. At any stage in this process you can dive in there and manually point to the beat if your sample is more complex than a straight four to the floor.

A Chopper editing tool lets you create drum fills, stutters and DJ-style effects to your audio files. Experimenting with the Chopper can yield some very interesting slice-and-dice effects. No matter how you mangle the audio with the Chopper, the altered loops always play in sync with your other tracks.

Audio and MIDI

This latest version supports 32 effects per track, 32 effect chains that feed 26 busses, and sample rates as high as 192 kHz. Also new is MIDI file support, including MIDI record and playback. As with the video track, the MIDI support is limited. For example, there's no provision within the program for editing a MIDI file. Similarly, audio recording is bare-bones. If you need to combine your loops with multiple MIDI or linear audio tracks, you'll want to augment Acid with a more traditional audio-editing program. Fortunately, you won't have to look far; the Acid Pro 3.0 package includes Sound Forge XP Studio and Vegas Audio LE. The boxed version also includes Sonic Foundry's XFX 1, XFX 2 and XFX 3 collections of DirectX plug-ins, as well as more than 600 music loops.

Saving and Publishing your work

The save as dialog box gives you two options: an ACID project file (.acd) or an ACID project with embedded media (.acd-zip), the latter is an excellent way to share unfinished projects with people as you do not have to provide all your wav files and their locations. You can also burn a CDR straight from ACID assuming of course that you have a CD writer! Also you can publish your work straight to ACIDplanet.com, have a look and see what all the fuss is about.

Conclusion

I like it. I have actually now decided to breakaway from my Cubase mentality and use ACID full time. Ill probably still carry on editing my loops in Wavelab because thats what I know, but I really think ACID 3.0 is the way forward. If you think looping programs are severely limited in the kinds of music they can produce, visit Sonic Foundry's web site and download the free trial version of Acid Pro 3.0. Based on the ease and power of this program and the incredible range of the loop CDs, Sonic Foundry has created a set of tools that can serve video and multimedia producers, just as they already serve music and movie producers.

System Requirements

  • 300 MHz processor Windows-compatible sound card
  • CD-ROM drive Supported
  • CD-Recordable drive (for CD burning only)
  • 64 MB RAM (128 MB recommended)
  • 60 MB hard-disk space for program installation Microsoft Windows 98, Me, 2000, or XP
  • Microsoft DirectX 8 or later (included on CD-ROM)
  • Internet Explorer 5.0 or later (version 5.0 included on CD-ROM)*
  • 400 MHz processor and Windows 98SE, Me, or 2000 for video scoring.
  • 98SE, Me, or 2000 for Vegas Audio LE.
PROS:

  • Ease of use
  • Excellent Beatmapper tool
  • Superb range of plug in effects
  • Media easily available from downloads
  • Supports Video
CONS: Audio recording is a bit basic

  • You cannot edit MIDI
  • Requires a fairly fast PC
  • Quite pricey

Active Loop Zone tracks are available on Myspace.

Further details can be got by contacting Rick Lomas.

Rick is currently working on various websites selling mortgage payment protection insurance.

By diggcom47817 On Saturday, July 5, 2008 At 11:51 PM

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An Interview with "What the Bleep Do We Know?!" Co-producer Betsy Chasse

In 2004, a little science film called What the Bleep Do We Know?! was a surprise hit that got everyday average people thinking about quantum physics. Recently the filmmakers, Betsy Chasse, Mark Vicente and William Arntz of Yelm, Washington-based Lord of the Wind Films, released a special Down the Rabbit Hole Quantum edition of the movie with six hours of additional interviews. Its all part of their plan to take the fear factor out of science.

Maybe you find the words quantum physics a little intimidating or even downright scary. What the Bleep Do We Know?! opens a whole new world of scientific possibilities in words, analogies, and images that almost anyone can understand. The filmmakers explore the answers to the most asked questions about the universe: What is it? Where do we fit in? And why do we do what we do?

Our goal was to make those words quantum physics not so scary to people, Chasse said during a telephone interview. We wanted to take away the taboo of science and help people see what science says, what science means to them in their everyday lives, and how science and spirituality are related. We take away the big words and leave the audience with ideas.

Part narrative feature, part documentary, the film presents theories about the uncertain realm of the quantum field hidden behind our normal waking reality, and explores how our minds affect this reality. The idea is revealed through three ways, which are woven throughout this 120-minute experimental film: A fictional story surrounding a woman disillusioned by life and love; interviews with actual scientists, doctors, and mystics; and an extensive assortment of elaborate visual effects.

Academy Award-winning actress Marlee Matlin plays the protagonist, Amanda, an unhappy, divorced wedding photographer who finds herself in an Alice-in-Wonderland type of experience until suddenly her daily life unravels. She realizes limitless opportunities through the teachings of a 10-year-old boy (Robert Baily, Jr.) who explains quantum physics to her.

In the midst of her awakening, she begins questioning her fundamental premises of life. She begins to see that her view of men and how relationships should be is the result of her emotional state, rather than a reflection of reality. As she begins relaxing into the experience, she gains control over her fears and changes her perspective.

The documentary segments of the film provide commentary by world renowned experts discussing subjects including spirituality, consciousness, happiness, and sexuality. According to Chasse, these 14 experts serve as a modern-day Greek chorus that explains what the characters experience. The rest of the cast includes Barry Newman, Elaine Hendrix, and Armin Shimerman.

We initially contacted the doctors, scientists, and mystics asking basic questions about quantum physics because we wanted a simple way to explain these ideas, she said. They were able to break things down into what they mean and what they mean to us.

The featured physicists are William Tiller, Amit Goswami, John Hagelin, Fred Alan Wolf, and David Albert. Medical doctors Stuart Hameroff, Jeffrey Santinover, Andrew Newberg, Daniel Monti, and Joseph Dispenza appear in the film, along with molecular biologist Candace Pert. Rounding out the documentary cast: mystics and scholars Ramtha, Khempo Yurmed Tinly, and Miceal Ledwith.

Three different studios (in South Africa, Toronto, and Vancouver) worked on the 300 visual effects, which took more than a year to develop. The various styles and techniques include Computer Generated Image shots of the mysterious quantum world and the interior of the brain and composited shots of the sub atomic world interacting with the actors, in addition to small animated characters that demonstrate our emotional foibles. The animated segments allow the photographers viewfinder to break happiness down to the cell level, revealing that people are addicted to the chemicals of their emotions.

Famous leading actors, top experts, 300 special effects, a cast and crew of more than 250 people, and haunting music by Christopher Franke (former member of the musical group Tangerine Dream which composed scores for more than 30 feature films, including Legend, Firestarter, and Risky Business), come with a price, however. The project, which was based on Arntzs original idea, took more than three years to complete on a budget of about $4 million.

Chasse and Arntz shared writing, directing, and producing responsibilities. Vicente, who co-directed and co-produced, also served as director of photography. One of the benefits of having three directors is that collaboration takes on a whole new meaning and you really learn to listen, Chasse said. We had to approach this project with a detached perspective to accept new ideas wherever they came from.

Many of these ideas didnt come from traditional West Coast sources. Hollywood told us that we couldnt make the movie, Chasse said. People said we couldnt get what we wanted with such a low budget and that there was no market for the subject matter. In the indie film world, you can take the risks to do what your heart tells you to do.

For more movie news and reviews visit: http://home.cfl.rr.com/lesliehalpern/leslie_halpern.htm Central Florida entertainment writer Leslie Halpern wrote the book Dreams on Film: The Cinematic Struggle Between Art and Science (McFarland & Company), an analysis of representations of sleeping and dreaming in more than 125 movies. She is also the author of Reel Romance. The Lovers Guide to the 100 Best Date Movies (Taylor Trade Publishing), which reviews date movies and suggests romantic ideas inspired by these films. Both books are available from her website or at http://www.Amazon.com and http://www.Barnesandnoble.com

By diggcom47817 On At 5:21 PM

Creating Within Limits

When I first started playing the piano I wanted to learn how to compose. The idea that I could create something tangible really appealed to me.

So much so that I read everything I could get my hands on to learn the great art of musical composition. The problem was that these books assumed that you knew certain things like form, structure, harmony, and counterpoint. What a disappointment! It was hard trying to take the feelings I had on the inside and put them down on paper.

The real problem was that I had it backwards. Instead of trying to learn composition first, I needed to learn how to improvise - how to free the inner voice from criticism and judgement so I could be free to create the music that was inside of me.

And so I began to read about how to improvise, Again, I was disappointed. I couldn't find good books on the subject, or books that would show me how to play in the New Age style - the style I loved. Eventually, I stumbled on a simple book that showed how to play using chord changes with 8-bar phrases. Now, here was something I could do! All I had to do now was learn chords. Once I knew how to play a few chords I began to see that in order to really be creative there had to be a set of limitations. An irony, yet one that works!

By playing chord changes within a set framework, I was learning how to create within limits. Even so called "free improvisation" has certain rules. For example, you may decide that you'll improvise using the chords and scale of D Major. That's creating within limits. It's not necessary to use limits to create music, but it definitely helps one to focus in on expressing yourself. Instead of thinking about what to play, you've already made that decision and are now free to create.

Edward Weiss is a pianist/composer and webmaster of Quiescence Music's online piano lessons. He has been helping students learn how to play piano in the New Age style for over 14 years and works with students in private, in groups, and now over the internet. Visit http://www.quiescencemusic.com now and get a FREE piano lesson!

By diggcom47817 On At 2:10 PM

Rocket Piano Course Review

The piano is a common musical instrument that is played by means of a keyboard and it is widely used in western music for solo performance. For some people learning how to play the piano is tough and frustrating while some others have it as a natural talent. Ruth Searle has created the rocket piano cause where she claims she would show anyone how to play the piano with the rhythm, timing and magic of a professional. Much has been said about this course but here is a review of what to expect.

The course consists of 4 major components which are 218 step by step lessons which are put into 3 books, 57 video lessons to show you the exact techniques of playing the piano and what they look like, 133 audio files which let you hear exactly how each song should sound and three software games. It also comes with two bonuses which are an advanced learning techniques book and a perfect your pitch pro listening game

The good thing about this course is that the author has more than 15 years of experience playing piano and she actually has a degree in commercial music meaning that she knows what she is teaching. The not so good thing is that there is a lot of material to cover, but if you are committed to learning how to play a piano you should be ok.

All things considered, rocket piano does look like a good course and if you are someone who is interested in playing piano I highly recommend you give this course a try.

You can find out more about Ruth Searle's Rocket Piano by Clicking Here Now

By diggcom47817 On At 10:30 AM

Pictures Of Movie Stars - The Treasured Shots

Hollywood is home to thousands of stars. Whether they make their living on TV shows or the big screen, the greater Los Angeles area is where a huge percentage of them live. And for every star there are hundreds, thousands and sometimes millions of fans dedicated to them.

These fans want to know everything they can about their stars, who they are dating, what they wear on the red carpet and even where they buy their coffee. And in the visual world we live in, all these facts need to be accompanied with photos.

Taking pictures of movie stars is a living for a large group of photographers in Hollywood. The paparazzi are the purveyors of fine trash because people want to see their favorite stars doing everything they do. Paparazzi stalk the celebrities because people will pay for these kinds of photos.

These are the kinds of photos that make the cover of the tabloid press; the grocery store check out magazines. The paparazzi don't take flattering photos, these photographers are after the dirt. They shoot the embarrassing shots of cellulite, big bellies and bad hair.

But not all pictures of movie stars are unflattering, some are much more carefully planned and provide the fans with a posed vision of their star. These photos often tell little about the truth of the star and more about the press team that promotes the star.

For a true fan, neither the paparazzi or the posed sitting render an accurate image. But there are a few photographers that have combined the best of both these worlds. These photographers hunt the celebrities looking for those special moments that create pictures of movie stars worthy of a book.

It takes a careful eye and the ultimate patience to find a public moment that shows the intimate side of a star. A true fan is always looking for this kind of photograph. A snap shot that shows the true depth of person behind the celebrity, these are photos that are treasured by fans of all ages.

For every time a star walks the red carpet or enters a celebrity event there are thousands of photos taken, but very few of these pictures of movie stars ever reach the level of true art. Paparazzi do not shoot art, they shoot flaws and scandal. And posed shots lack the heart of a live shot that is in the moment.

Of the millions of celebrity photos that are taken each year, few reach into the soul of the actor and tell the fan more about the real person in there. Behind every celebrity facade lies the real person and within this person is the truth that every fan wants to see.

Want to see what an artistically candid celebrity photo looks like? Love the contemporary movie stars? Click now to see a beautiful collection of black and white and color photos taken during the 90s on the red carpets all around Hollywood.

By diggcom47817 On At 6:44 AM

Learn Video Game Design and Programming by Attending a Summer Camp

The industry of video game design is an extraordinarily creative industry and very similar to the Hollywood movie making industry. A diverse group of people with a lot of different skills work together as a team to create a movie, and the same thing happens in the creation of a video game.

The Industry needs, and actively looks for people that are highly creative, great team players, and highly skilled in a variety of disciplines. This is a fact of life in the world of making games and it is a dramatic change from industries that have been around a long time. This is not our father's work world. It is exactly these three components that a summer camp offers a teen. It gives the attendees a creative environment where teamwork is developed and specific computer skills are learned.

If you are considering going to a camp for designing games there are a couple of things you should think about. First of all, the world of game making is very diverse and there are a lot of different programs and applications that can be used, so you have to consider what areas of game making you are interested and then look for a camp that covers that. A good example of what I mean is that you can learn how to design levels, program code, make java games, create 3d models, or any number of other things. There are also quite a few different programs that you could master from 3ds MAX for modeling to FPS Creator for level and game design. And what you want to do in the realm of game making will determine which skills and applications you should learn.

So, you should carefully consider what kinds of things about making video games appeal to you and try to find a camp that will fill that requirement. If you are a parent considering sending a teen or child to a camp you should spend time talking with him or her about what is interesting about video games. Chances are good he or she will know more about making games than you do. Your teen may like three-dimensional modeling, graphic design, writing or level design. This is a big factor in whether the camp will be a success or not. It's a matter of fulfilling individual goals and needs.

Your first course of action in looking for a summer camp should be to check with your local University or Community College. Just about every institution like this has summer learning programs for kids and teens. And unless you are already a student there you probably would never learn about the programs being offered so all it takes is a phone call and a request for a brochure. If geographic location is not a big concern for you there are plenty of top grade institutions that offer one week or two week long programs.

Summer camps are a great way to immerse a teen or child in the highly creative world of video game design and programming. It is a great way to get a feel for the career potential in the industry. And as a bonus he or she is actually going to come home from the camp with a real and complete video game that he or she made!

Visit the authors website for real step-by step tutorials on how to make video games (for free): Make-Video-Games.com
You can also find more information about computer summer camps and links to colleges that offer them.

By diggcom47817 On At 3:05 AM